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Zenipex full changelog

Zenipex full changelog

Zenipex 0.5.1.0 Beta released Aug 27, 2012 (New Release)
Moderate Changes:
· String now implemented with a Pimpl pattern

Minor Changes:
· The launcher builds in Visual Studio 2010 Express
· Doxygen output has been upgraded
· Visual C++ 2012 runtime DLLs included

Bug Fixes:
· Build scripts now handle spaces, emit fewer unnecessary warnings
Zenipex 0.5.0.0 Beta released Aug 16, 2012 (New Release)
Big Changes:
· Initial work on Android support (broken);
· Build system for PC platforms upgraded to premake4;
· multi-build_bat.sh, multi-clean_bat.sh, and multi-premake_bat.sh wrap premake4 on all platforms;
· Dependencies now included in the repository;

Moderate Changes:
· Linux Standard Base (LSB) 4.0 Linux compilation support;
· Image loading significantly more efficient, using libpng directly; SDL_image dropped;
· Textures loaded through Images, sanifying the pipeline;
· Font loading significantly more efficient, using FreeType 2 directly; SDL_ttf dropped;
· OpenSLES support added (for Android), changing the sounds.xml format; File extensions must be omitted; .ogg/.wav will be automatically appended on PC/Android respectively;

Minor Changes:
· Switch to stdlib libc++ on Mac OS X 10.7 and 10.8;
· SDL threading support removed; Background loading disabled;
· Code moved from inlines to sources, correcting some cross-boundary issues;
· Full screen support for Lion improved (SDL 1.2
Zenipex 0.4.2.0 Beta released Nov 7, 2011 (New Release)
Big Changes:
· Game::on_cover() and Game::on_uncover() added, along the lines of Game::on_push() and Game::on_pop()
· XInput support added
· Xbox_360_Axis and Xbox_360_Button enums list available axes and buttons, assuming use of Xbox 360 Controllers
· Game::joy_mouse added, allowing basic control of all menus from joysticks when activated
· Game now tracks the states of joystick buttons
· Gamestate_II now corrects the states of buttons once pushed/uncovered, with an option to fire corresponding events as well
· Added Zeni::message_box(...) (MessageBox/xmessage/NSRunAlertPanel support) for Error reporting
· .gitignore added to zenilib/

Bugfixes:
· Quitting keystroke logic simplified: Ctrl+Q should work on all platforms
· Alt+Backquote console pull-up now works as expected on non-Windows platforms when in Debug
· Resize events handled correctly in Linux and Mac OS X
· Joysticks now turned off when zenilib loses focus (default behavior)
· Render-to-Texture fix for Direct3D9
Zenipex 0.4.1.0 Beta released Sep 19, 2011 (New Release)
· This is a pretty minor release, but it breaks binary compatibility in the String class unfortunately. Additionally, the Chronometer fix would not function without Application recompilation.

Bugfixes:
· String const correctness fix
· Chronometers exported correctly, fixing pausing

Code Changes:
· C-string and std::string operators removed from String
Zenipex 0.4.0.1 Beta released Sep 9, 2011 (New Release)
· Bugfixes
· $(DXSDK_Dir) include path readded
· Game::get_fps() fixed
Zenipex 0.4.0.0 Beta released Aug 18, 2011 (New Release)
Big Changes:
· Code license changed from GPL 2 (or later) with the runtime exception to to LGPL 3.0 (or later)
· zenilib split into zeni.dll, zeni_audio.dll, zeni_core.dll, zeni_graphics.dll, zeni_net.dll, and zeni_rest.dll (the temporary(?) catchall)
· AL_Renderer and Video_DX9 now load DLLs manually
· Sound now uses a renderer system, with AL_Renderer as an option
· Event and Singleton template added
· Visual Studio 2008 support revoked, all other project files updated
· Separate OpenAL and DirectX SDKs no longer required to build only Application

Bugfixes:
· Several memory-leaks related to Video device reinitialization fixed
· Renderable copying issues fixed
· Serialization issues with VLUID fixed
· list/set/vector serialization fixed
· bool serialization removed -- too error prone
· Warning C4239 now officially an error when using zenilib
· Make more of an effort to activate the Window on creation (Windows only)

Code Changes:
· Limited name consistency and capitalization changes

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