TexturePacker 5.5.0
"Effortlessly create optimized textures with TexturePacker for Windows 7."
Welcome to the ultimate solution for all your texture needs - TexturePacker by Andreas Loew. This top-class software makes creating and managing textures for games, animations, and interactive programs an absolute breeze. With TexturePacker, you can effortlessly optimize, compress and export your textures, and say goodbye to inefficient, time-consuming processes. Download TexturePacker today and experience the beauty of streamlined texture creation.
TexturePacker 5.5.0 full details
| File Size: | 30.50 MB |
|---|---|
| License: | Demo |
| Price: | $39.99 |
| Released: | 2021-01-08 |
| Downloads: | Total: 2961 | This Month: 61 |
| Publisher: | Andreas Loew |
| Publisher URL: | https://www.codeandweb.com/ |
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TexturePacker 5.5.0 full description
Integrate TexturePacker in your build toolchain or add it directly to XCode. When updating your assets just drop them into the assets folder. Rebuilding your project will also rebuild all sprite sheets with changes. TexturePacker sports an intuitive interface with the texture settings rolling down in the left hand part of the application window, while images can be easily loaded in the right hand part of the screen via drag and drop. TexturePacker has support for various development frameworks, at the same time offering the user the possibility to create their own data exporter, if the desired framework is not supported. Under the layout section there is an option that can help the user automatically reduce the black halos around the sprites, which appear in some OpenGl-based frameworks.
TexturePacker is the first tool which has direct support for cocos2d's new .pvr.ccz format! Especially when working with 16bit textures this new format is faster and smaller than even optimized PNG files.
TexturePacker will help you create simple sprite sheets up to 2048x2048 pixels by using GUI and command line. Extrude repeats the outer pixels around a shape to avoid flickering when tiling textures. Automated trimming, automated sizing, extreme fast automated layout.
You can export data files for Cocos2D, Sparrow SDK and Corona (TM) SDK. You got a problem or found a bug in TexturePacker? I usually come up with a solution for the problem withing 24h.
FEATURES:
Directly supported frameworks:
· Cocos2d iPhone – iPhone
· Corona SDK – iPhone & Android
· Sparrow – iPhone
· LibGDX – Java (Android + Desktop)
· LimeJS – Javascript / HTML5 framework
Layout algorithms:
TexturePacker currently shipps with 2 layout algorithms:
Basic:
· This is a layout algorithm best for tilemaps and simple animations without the need of additional data file. Sprites are simply pleaced in a row until the row is full. Then the next row starts. You may sort the sprites by name, width, height or area. This algorithm is FREE and can be used for all projects.
MaxRects:
· MaxRects is the best known algorithm for packing textures. It is fast and has a high packing ratio. Enabling rotation and trimming gets the best results (depending on your target framework). This algorithm is available in TexturePackerPro/CLI.
High quality color reduction:
· RGBA8888 images consume a big amount of memory and processing time. Woudn’t it be good to reduce both without loosing too much visual quality? By converting the sprite sheet to RGBA4444 memory usage is reduced by 50% and performance of the system increases!
· But simply reducing the colors may result in bad image quality since gradients won’t stay smooth in the resulting image. Low contrast parts in images tend to create islands of same colors – seen as rings in the center image of the example below.
· Image comparison: RGBA8888 (left), RGBA4444 without dithering (center), RGBA4444 with dithering (right)
· This effect can be reduced using a transparency preserving dithering. The effect of the dithering may give the sprite a bit of a grainy look – but if the sprites are moved even slow this won’t be recognizable to the user.
TexturePacker is the first tool which has direct support for cocos2d's new .pvr.ccz format! Especially when working with 16bit textures this new format is faster and smaller than even optimized PNG files.
TexturePacker will help you create simple sprite sheets up to 2048x2048 pixels by using GUI and command line. Extrude repeats the outer pixels around a shape to avoid flickering when tiling textures. Automated trimming, automated sizing, extreme fast automated layout.
You can export data files for Cocos2D, Sparrow SDK and Corona (TM) SDK. You got a problem or found a bug in TexturePacker? I usually come up with a solution for the problem withing 24h.
FEATURES:
Directly supported frameworks:
· Cocos2d iPhone – iPhone
· Corona SDK – iPhone & Android
· Sparrow – iPhone
· LibGDX – Java (Android + Desktop)
· LimeJS – Javascript / HTML5 framework
Layout algorithms:
TexturePacker currently shipps with 2 layout algorithms:
Basic:
· This is a layout algorithm best for tilemaps and simple animations without the need of additional data file. Sprites are simply pleaced in a row until the row is full. Then the next row starts. You may sort the sprites by name, width, height or area. This algorithm is FREE and can be used for all projects.
MaxRects:
· MaxRects is the best known algorithm for packing textures. It is fast and has a high packing ratio. Enabling rotation and trimming gets the best results (depending on your target framework). This algorithm is available in TexturePackerPro/CLI.
High quality color reduction:
· RGBA8888 images consume a big amount of memory and processing time. Woudn’t it be good to reduce both without loosing too much visual quality? By converting the sprite sheet to RGBA4444 memory usage is reduced by 50% and performance of the system increases!
· But simply reducing the colors may result in bad image quality since gradients won’t stay smooth in the resulting image. Low contrast parts in images tend to create islands of same colors – seen as rings in the center image of the example below.
· Image comparison: RGBA8888 (left), RGBA4444 without dithering (center), RGBA4444 with dithering (right)
· This effect can be reduced using a transparency preserving dithering. The effect of the dithering may give the sprite a bit of a grainy look – but if the sprites are moved even slow this won’t be recognizable to the user.
TexturePacker 5.5.0 download tags
TexturePacker 5.5.0 Windows 7 release notes
New Release
Features:
Commandline option --save to save .tps file
Updated Orx exporter with support for pivot points and animations - thanks to Kristoffer Danielsson
Fixes:
Linux: Scaling problem on 4K displays
macOS: Various minor issues on macOS Big Sur / Apple M1
Rounding errors in scaling variants with "Force identical layout"
Rare deadlock in command line tool
[ TexturePacker release history ]
Features:
Commandline option --save to save .tps file
Updated Orx exporter with support for pivot points and animations - thanks to Kristoffer Danielsson
Fixes:
Linux: Scaling problem on 4K displays
macOS: Various minor issues on macOS Big Sur / Apple M1
Rounding errors in scaling variants with "Force identical layout"
Rare deadlock in command line tool
[ TexturePacker release history ]
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TexturePacker for Windows 7 - Copyright information
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Windows 7 Download periodically updates pricing and software information of TexturePacker full version from the publisher, but some information may be out-of-date. You should confirm all information.
Using warez version, crack, warez passwords, patches, serial numbers, registration codes, key generator, pirate key, keymaker or keygen for TexturePacker license key is illegal and prevent future development of TexturePacker. Download links are directly from our mirrors or publisher's website, TexturePacker torrent or shared files from free file sharing and free upload services, including Rapidshare, MegaUpload, YouSendIt, SendSpace, DepositFiles, DivShare, HellShare, HotFile, FileServe or MediaFire, are not used.
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