Muscle for Windows 7 - "Power up with Muscle: Windows 7 software for seamless data exchange." - Windows 7 Download
Muscle 7.41
"Get lean and strong with Muscle - the ultimate Windows 7 fitness software."
Introducing Muscle, a powerful file transfer tool for Windows 7 users, developed by the brilliant mind of Jeremy Friesner. With its lightning-fast speed and intuitive interface, Muscle ensures that large file transfers are a breeze. Say goodbye to slow and tedious file transfers and say hello to the future with Muscle. Download it now and experience transfer speeds like never before.
Muscle 7.41 full details
File Size: | 2.90 MB |
---|---|
License: | Freeware |
Price: | FREE |
Released: | 2019-08-08 |
Downloads: | Total: 503 | This Month: 0 |
Publisher: | Jeremy Friesner |
Publisher URL: | https://public.msli.com |
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Muscle 7.41 full description
MUSCLE is a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system. MUSCLE has been developed, used, and refined as the networking component of BeShare, CueStation and various other audio control applications at Meyer Sound Laboratories for over six years.
With MUSCLE, you can:
* Use BMessage-like muscle::Messages under any operating system.
* Send flattened muscle::Messages from one computer to another over TCP streams, eliminating unnecessary compatibility and protocol-versioning hassles.
* Run a "muscled server" on a central machine, and write (or download) client programs to log in to the server and communicate through it. Once logged in, client programs can discover who else is logged in, send muscle::Messages to other clients, and store muscle::Messages in the server's RAM for other clients to download later. Clients can also "subscribe" to selected data on the server, and be automatically notified whenever it changes. Unicast-style, multicast-style, and broadcast-style Message routing are all supported via an intelligent hierarchical pattern-matching routing mechanism. Writing multiplayer games, IRC style chat applications, SETI style distributed calculation apps, or any other type of distributed software is made easy because MUSCLE handles all the dirty work for you!
* Customize the included "muscled server" by defining your own session logic or message-streaming protocol. (Note that this is only necessary for certain specialized applications--the standard server provides sufficient functionality for most things)
* Write your client code in C++, C, C#, Java, Delphi, or Python. Single-threaded and multi-threaded messaging APIs are provided for all of the aforementioned languages.
* Or just use the included message, string, dataIO, hashtable, dequeue, string-tokenizer, reference-count, regular expression and pattern matching parser, and object-pool code by themselves, as handy cross-platform utility classes. All source code is included, and you are free to use and abuse it any way you wish.
* See the Beginner's Guide for a more detailed description of the system and its capabilites.
With MUSCLE, you can:
* Use BMessage-like muscle::Messages under any operating system.
* Send flattened muscle::Messages from one computer to another over TCP streams, eliminating unnecessary compatibility and protocol-versioning hassles.
* Run a "muscled server" on a central machine, and write (or download) client programs to log in to the server and communicate through it. Once logged in, client programs can discover who else is logged in, send muscle::Messages to other clients, and store muscle::Messages in the server's RAM for other clients to download later. Clients can also "subscribe" to selected data on the server, and be automatically notified whenever it changes. Unicast-style, multicast-style, and broadcast-style Message routing are all supported via an intelligent hierarchical pattern-matching routing mechanism. Writing multiplayer games, IRC style chat applications, SETI style distributed calculation apps, or any other type of distributed software is made easy because MUSCLE handles all the dirty work for you!
* Customize the included "muscled server" by defining your own session logic or message-streaming protocol. (Note that this is only necessary for certain specialized applications--the standard server provides sufficient functionality for most things)
* Write your client code in C++, C, C#, Java, Delphi, or Python. Single-threaded and multi-threaded messaging APIs are provided for all of the aforementioned languages.
* Or just use the included message, string, dataIO, hashtable, dequeue, string-tokenizer, reference-count, regular expression and pattern matching parser, and object-pool code by themselves, as handy cross-platform utility classes. All source code is included, and you are free to use and abuse it any way you wish.
* See the Beginner's Guide for a more detailed description of the system and its capabilites.
Muscle 7.41 download tags
Muscle 7.41 Windows 7 release notes
New Release
- Added a SwapContents() method to the StringMatcher class,
and also a move-constructor and a move-assignment-operator.
- The CMakeLists.txt file can now take an optional
-DBUILD_MUSCLED=OFF argument, for use-cases where
the user wants only muscle.lib to be built and not muscled.
- The Cloneable interface class now includes logic to verify
that the object returned by Clone() is of the correct
subclass, and will trigger an assertion-failure if it isn't.
- Added a test/testclone unit-test program to test Cloneable.
Moved AbstractReflectSession::GetTypeName() up into the
ServerComponent superclass, and gave it a default implementation
(based on RTTI) so that it no longer needs to be implemented
manually by every subclass.
[ Muscle release history ]
- Added a SwapContents() method to the StringMatcher class,
and also a move-constructor and a move-assignment-operator.
- The CMakeLists.txt file can now take an optional
-DBUILD_MUSCLED=OFF argument, for use-cases where
the user wants only muscle.lib to be built and not muscled.
- The Cloneable interface class now includes logic to verify
that the object returned by Clone() is of the correct
subclass, and will trigger an assertion-failure if it isn't.
- Added a test/testclone unit-test program to test Cloneable.
Moved AbstractReflectSession::GetTypeName() up into the
ServerComponent superclass, and gave it a default implementation
(based on RTTI) so that it no longer needs to be implemented
manually by every subclass.
[ Muscle release history ]
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Muscle for Windows 7 - Copyright information
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Windows 7 Download periodically updates pricing and software information of Muscle full version from the publisher, but some information may be out-of-date. You should confirm all information.
Using warez version, crack, warez passwords, patches, serial numbers, registration codes, key generator, pirate key, keymaker or keygen for Muscle license key is illegal and prevent future development of Muscle. Download links are directly from our mirrors or publisher's website, Muscle torrent or shared files from free file sharing and free upload services, including Rapidshare, MegaUpload, YouSendIt, SendSpace, DepositFiles, DivShare, HellShare, HotFile, FileServe or MediaFire, are not used.
Windows 7 Download periodically updates pricing and software information of Muscle full version from the publisher, but some information may be out-of-date. You should confirm all information.
Using warez version, crack, warez passwords, patches, serial numbers, registration codes, key generator, pirate key, keymaker or keygen for Muscle license key is illegal and prevent future development of Muscle. Download links are directly from our mirrors or publisher's website, Muscle torrent or shared files from free file sharing and free upload services, including Rapidshare, MegaUpload, YouSendIt, SendSpace, DepositFiles, DivShare, HellShare, HotFile, FileServe or MediaFire, are not used.
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