BluffTitler full changelog
BluffTitler 16.8.0.0
released Nov 11, 2025 (New Release)
Emoji 16.0
BluffTitler 16.7.7.3
released Oct 27, 2025 (New Release)
Option to set GUI font size
BluffTitler 16.7.6.3
released Jun 24, 2025 (New Release)
MIDI mode in VJ dialog.
Improved caching system that makes realtime web controlled apps possible
Improved caching system that makes realtime web controlled apps possible
BluffTitler 16.7.0.4
released Mar 12, 2025 (New Release)
Stick fonts. Learn more
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
BluffTitler 16.7.0.3
released Mar 5, 2025 (New Release)
Stick fonts. Learn more
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
BluffTitler 16.7.0.1
released Jan 31, 2025 (New Release)
Stick fonts. Learn more
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
Attach sketch layers to text layers
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
8 new effects: VJ/VJ_MagicRing, Camera/CameraAmbientOcclusion, Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models w
BluffTitler 16.6.0.8
released Sep 10, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.7
released Aug 22, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.6
released Aug 15, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
BluffTitler 16.6.0.5
released Aug 2, 2024 (New Release)
Export as model. Learn more
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
Completely revised installer templates!
When attaching a layer, the attached layer now becomes the active layer
Glow maps accessible in the MEDIA > Change texture... dialog.
MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
Support for GLB models with ambient occlusion maps
Support for GLB models with roughness maps
Support for GLB models with metalness maps
Support for GLB models with glow maps
Support for GLB models with animated morph targets
Scale model joints with SX properties
Animation blending. Learn more
Physically based rendering (PBR)
Soft shadows
Support for STL models
Emoji 15.0
Glow icon on model thumbnails in file dialog
Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
1 new style in robotic arm layer: Inverse kinematics, no rotation
1 new style in sketch layer: Escalator
3 new properties in camera layer: Glow intensity, Glow range & Glow colour
2 new properties in model layer: Glow & Joint explosion
1 new property in sketch layer: Escalator speed
6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
Number of textures per layer increased from 4 to 5
Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
Possibility to clear model texture. Learn more
Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
<Ctrl><Shift> now renders all child layers when the active layer is a container layer
Bugfix: GLB models using colour-per-vertex are now correctly loaded
Bugfix: GLB models with lines are now correctly loaded
Bugfix: GLB models without index buffers are now correctly loaded
Bugfix: sorting problem sketch layer fixed
Bugfix: animating t
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