OGLplus full changelog
OGLplus 0.68.0
released Mar 14, 2016 (New Release)
LOW_PROFILE versions of the SizeType and BigSizeType types have been added.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
OGLplus 0.67.0
released Nov 17, 2015 (New Release)
LOW_PROFILE versions of the SizeType and BigSizeType types have been added.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
OGLplus 0.64.0
released Aug 17, 2015 (New Release)
The DeferredHandler and the Outcome classes which allow to defer and/or cancel calling of error handlers were added.
New overloads of Shader::Compile, Shader::CompileInclude, Program::Link and Program::Validate and ProgramPipeline::Validate, which return Outcome instead of handling errors eagerly were added.
Some of the examples were changes to show the usage of the new features.
Some of the examples were changed to use GLSL 120/130/140/150.
New overloads of Shader::Compile, Shader::CompileInclude, Program::Link and Program::Validate and ProgramPipeline::Validate, which return Outcome instead of handling errors eagerly were added.
Some of the examples were changes to show the usage of the new features.
Some of the examples were changed to use GLSL 120/130/140/150.
OGLplus 0.63.0
released Jun 29, 2015 (New Release)
Some clang -Weverything compilation warnings were fixed.
New overloads of CameraMatrix::Perspective functions were added.
The internals of OALplus and EGLplus were refactored.
Support for Shader-storage buffer objects was added.
New overloads of CameraMatrix::Perspective functions were added.
The internals of OALplus and EGLplus were refactored.
Support for Shader-storage buffer objects was added.
OGLplus 0.60.0
released Apr 14, 2015 (New Release)
The Boolean wrapper was updated, the operator ~ was added.
The Object::HasInstance function was added.
The native GL context wrappers were updated.
The DSA Texture, Buffer and Framebuffer were partially refactored.
The Object::HasInstance function was added.
The native GL context wrappers were updated.
The DSA Texture, Buffer and Framebuffer were partially refactored.
OGLplus 0.59.0
released Feb 24, 2015 (New Release)
Problems with move construction and move-assignment of objects were fixed.
The Boolean wrappers were added.
The Quickbook documentation was updated.
The Boolean wrappers were added.
The Quickbook documentation was updated.
OGLplus 0.57.0
released Jan 10, 2015 (New Release)
The setting stack functionality in oglplus::ClientContext was reimplemented.
Noexcept specifiers were added to some functions.
The script for auto-generating of the enumeration headers was updated, now almost everything related to the enumerations is auto-generated.
A bug in the definition of EnumValueRange was fixed.
Noexcept specifiers were added to some functions.
The script for auto-generating of the enumeration headers was updated, now almost everything related to the enumerations is auto-generated.
A bug in the definition of EnumValueRange was fixed.
OGLplus 0.55.0
released Jan 8, 2015 (New Release)
The EnumToClass helper template and its specializations were added.
Some of the base classes of oglplus::Context were refactored and updated.
The oglplus::ClientContext class, maintaining and managing GL state was added.
Some of the shape builders were backported to platforms not supporting primitive restart indices.
Some of the base classes of oglplus::Context were refactored and updated.
The oglplus::ClientContext class, maintaining and managing GL state was added.
Some of the shape builders were backported to platforms not supporting primitive restart indices.
OGLplus 0.54.0
released Dec 15, 2014 (New Release)
GL version detection in the build system was updated and should now be even more reliable.
Minor changes were made to the ObjHandle wrapper.
A bug in vector uniform setting was fixed.
The quickbook docs were updated.
Minor changes were made to the ObjHandle wrapper.
A bug in vector uniform setting was fixed.
The quickbook docs were updated.
OGLplus 0.53.0
released Oct 31, 2014 (New Release)
GL version detection in the build system was updated and should now be even more reliable.
Minor changes were made to the ObjHandle wrapper.
A bug in vector uniform setting was fixed.
The quickbook docs were updated.
Minor changes were made to the ObjHandle wrapper.
A bug in vector uniform setting was fixed.
The quickbook docs were updated.
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