Unity full changelog
Unity 6000.0.17f1
released Sep 3, 2024 (New Release)
Improvements:
Editor: Improved Editor performance when performing drag, drop, copy, and paste operations with complex prefabs.
Graphics: Added shader pragma disable_ray_payload_size_checks that can be used in .raytrace shaders to disable ray payload size compatibility checks between ray generation and hit shaders.
IL2CPP: Support volatile stores using the ldind.ref opcode.
Physics: Added a new memory root "Physics Debugger" for tracking the memory allocated by the Physics Debugger tool.
Changes:
Documentation: Renamed Game Server Hosting to Multiplay Hosting as part of rebrand.
iOS: Use the f16 color format for the metal layer and internally by default when using "wide color" (P3 color pace).
Fixes:
2D: Fixed an issue where Tile Palette window would not update when creating first palette or error messages would not show up on when it reached an error state. (UUM-77329)
Android: Fixed an issue with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
Asset Pipeline: Increased the integrity of the asset database to minimize the risk of corruping a library folder. It changes the way we flush in-memory data to the database internally.
Unfortunately this change might introduce a performance regression for users with spinning disk hard-drives. To accommodate this user group, we are introducing the command-line flag sacrificeDBIntegrityForPerformance, which you can use to opt out of this new behaviour and fall back to the way it has worked before. (UUM-14959)
Editor: Fixed a bug where a restart editor prompt appeared when users change the Incremental GC or Active Input Handling settings for inactive platforms or build profiles. (UUM-70192)
Editor: Fixed a ContentFile deadlock that occurred when unloading large numbers of files simultaneously. (UUM-74146)
Editor: Fixed a leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
Edi
Editor: Improved Editor performance when performing drag, drop, copy, and paste operations with complex prefabs.
Graphics: Added shader pragma disable_ray_payload_size_checks that can be used in .raytrace shaders to disable ray payload size compatibility checks between ray generation and hit shaders.
IL2CPP: Support volatile stores using the ldind.ref opcode.
Physics: Added a new memory root "Physics Debugger" for tracking the memory allocated by the Physics Debugger tool.
Changes:
Documentation: Renamed Game Server Hosting to Multiplay Hosting as part of rebrand.
iOS: Use the f16 color format for the metal layer and internally by default when using "wide color" (P3 color pace).
Fixes:
2D: Fixed an issue where Tile Palette window would not update when creating first palette or error messages would not show up on when it reached an error state. (UUM-77329)
Android: Fixed an issue with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
Asset Pipeline: Increased the integrity of the asset database to minimize the risk of corruping a library folder. It changes the way we flush in-memory data to the database internally.
Unfortunately this change might introduce a performance regression for users with spinning disk hard-drives. To accommodate this user group, we are introducing the command-line flag sacrificeDBIntegrityForPerformance, which you can use to opt out of this new behaviour and fall back to the way it has worked before. (UUM-14959)
Editor: Fixed a bug where a restart editor prompt appeared when users change the Incremental GC or Active Input Handling settings for inactive platforms or build profiles. (UUM-70192)
Editor: Fixed a ContentFile deadlock that occurred when unloading large numbers of files simultaneously. (UUM-74146)
Editor: Fixed a leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
Edi
Unity 6000.0.16f1
released Aug 27, 2024 (New Release)
Improvements:
Core: Optimized BootConfig lookups in XR and Shader code to improve performance.
Editor: Improved string usage among core engine classes, which results in fewer allocations and small performance improvements.
GI: Cached the result of rasterization during lightmap baking. This speeds up repeated bakes of the same scene significantly.
Universal RP: Improve the sample code in the URP Post Processing Effect (with Volume) template to remove a copy render pass.
API Changes:
GI: Added: Embree.GpuBvh.BuildOptions.isTopLevel, indicating whether to build a top level acceleration structure.
GI: Deprecated: EditorSettings.enableCookiesInLightmapper. Cookies are always supported by the lightmapper.
GI: Removed: EditorSettings.disableCookiesInLightmapper. Cookies are always supported by the lightmapper.
Changes:
Installer: Changed the default IDE suggestion on macOS to be Visual Studio Code since Visual Studio for macOS is no longer supported by Microsoft.
Fixes:
Android: Fixed a synchronized show-hide softInput operations issue. (UUM-71798)
Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs (UUM-72637)
DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
Editor: Fixed a crash when setting the C# skinWeights API to None. (UUM-76325)
Editor: Fixed a crash which would happen when creating BuildProfile objects in memory but never associating them with asset files on disk. (UUM-77423)
Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
Editor: Fixed a memory leak on every domain reload caused by BuildProfile objects. (UUM-77810)
Editor: Fixed an Editor crash that would occur when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
Editor: Fixed an exception that was thrown
Core: Optimized BootConfig lookups in XR and Shader code to improve performance.
Editor: Improved string usage among core engine classes, which results in fewer allocations and small performance improvements.
GI: Cached the result of rasterization during lightmap baking. This speeds up repeated bakes of the same scene significantly.
Universal RP: Improve the sample code in the URP Post Processing Effect (with Volume) template to remove a copy render pass.
API Changes:
GI: Added: Embree.GpuBvh.BuildOptions.isTopLevel, indicating whether to build a top level acceleration structure.
GI: Deprecated: EditorSettings.enableCookiesInLightmapper. Cookies are always supported by the lightmapper.
GI: Removed: EditorSettings.disableCookiesInLightmapper. Cookies are always supported by the lightmapper.
Changes:
Installer: Changed the default IDE suggestion on macOS to be Visual Studio Code since Visual Studio for macOS is no longer supported by Microsoft.
Fixes:
Android: Fixed a synchronized show-hide softInput operations issue. (UUM-71798)
Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs (UUM-72637)
DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
Editor: Fixed a crash when setting the C# skinWeights API to None. (UUM-76325)
Editor: Fixed a crash which would happen when creating BuildProfile objects in memory but never associating them with asset files on disk. (UUM-77423)
Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
Editor: Fixed a memory leak on every domain reload caused by BuildProfile objects. (UUM-77810)
Editor: Fixed an Editor crash that would occur when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
Editor: Fixed an exception that was thrown
Unity 6000.0.15f1
released Aug 22, 2024 (New Release)
Changes:
Editor: Updated TerrainTools package to version 5.0.5.
Fixes:
Android: Replaced copyrighted video with a Unity one. (UUM-77670)
Animation: Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
Documentation: Ensure BEE_CACHE_DIRECTORY and BEE_CACHE_BEHAVIOUR are documented. (UUM-77620)
DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
Editor: Fixed an issue on macOS where a composition string would get copied incorrectly to another text field. (UUM-75184)
Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
Editor: Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it. (UUM-35998)
Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
Editor: UnityPerMaterial non initialized matrix is now identity. (UUM-72769)
GI: Fixed incorrect reflection probe update logic for projects using ScriptableBakedReflectionSystem when the lightmap encoding setting is updated. (UUM-61206)
Graphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API. (UUM-61728)
HDRP: Fixed shader warnings from TAA shader on Metal. (UUM-70287)
Package Manager: Install icon is shown for custom packages. (UUM-73538)
Profiler: Fixed "Page range is outside of system region range. Please report a bug
Editor: Updated TerrainTools package to version 5.0.5.
Fixes:
Android: Replaced copyrighted video with a Unity one. (UUM-77670)
Animation: Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
Documentation: Ensure BEE_CACHE_DIRECTORY and BEE_CACHE_BEHAVIOUR are documented. (UUM-77620)
DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
Editor: Fixed an issue on macOS where a composition string would get copied incorrectly to another text field. (UUM-75184)
Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
Editor: Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it. (UUM-35998)
Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
Editor: UnityPerMaterial non initialized matrix is now identity. (UUM-72769)
GI: Fixed incorrect reflection probe update logic for projects using ScriptableBakedReflectionSystem when the lightmap encoding setting is updated. (UUM-61206)
Graphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API. (UUM-61728)
HDRP: Fixed shader warnings from TAA shader on Metal. (UUM-70287)
Package Manager: Install icon is shown for custom packages. (UUM-73538)
Profiler: Fixed "Page range is outside of system region range. Please report a bug
Unity 6000.0.14f1
released Aug 9, 2024 (New Release)
Improvements:
Editor: Improved Editor performance when deleting large object hierarchies from the scene.
Editor: Improved the Unity splash screen code on Windows and Linux for better readability and maintenance.
API Changes:
2D: Added: TileAnimationFlags.SyncAnimation to allow users to sync Tile animations for tiles with the same animation. (UUM-74906)
Physics 2D: Added: Collider2D.bounceCombine property (read only).
Physics 2D: Added: Collider2D.frictionCombine property (read only).
Physics 2D: Added: ContactPoint2D.bounciness property (read only).
Physics 2D: Added: ContactPoint2D.friction property (read only).
Physics 2D: Added: PhysicsMaterial2D.bounceCombine property.
Physics 2D: Added: PhysicsMaterial2D.frictionCombine property.
Physics 2D: Added: PhysicsMaterial2D.GetCombinedValues method.
Physics 2D: Added: PhysicsMaterialCombine2D enumeration used by PhysicsMaterial2D.
Changes:
Editor: Updated the internal layout in display cutout modes to match the Android 15 behavior update, which determines that applications will occupy the entire screen space by default on API level 35 and above.
Fixes:
2D: Fixed an issue where Sprite Mask was not correctly masking out normals pass. (UUM-75876)
2D: Fixed Grid Selection Tool gizmo pointer interactions in the Tile Palette window. (UUM-75491)
2D: Fixed inconsistency when renaming Sprite Rect in Sprite Editor Window. (UUM-76434)
Audio: Fixed an issue to make sure that the transport panel in the audio random container window is disabled when the game view is muted. (UUM-32043)
Editor: Build Profile Player Settings - Fixed for color space not getting applied when activating a build profile with modified color space. (UUM-70172)
Editor: Build Profiles - Fixed NullReferenceException after reopening Build Profile window and deleting a profile. (UUM-73116)
Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
Editor: Fixed an i
Editor: Improved Editor performance when deleting large object hierarchies from the scene.
Editor: Improved the Unity splash screen code on Windows and Linux for better readability and maintenance.
API Changes:
2D: Added: TileAnimationFlags.SyncAnimation to allow users to sync Tile animations for tiles with the same animation. (UUM-74906)
Physics 2D: Added: Collider2D.bounceCombine property (read only).
Physics 2D: Added: Collider2D.frictionCombine property (read only).
Physics 2D: Added: ContactPoint2D.bounciness property (read only).
Physics 2D: Added: ContactPoint2D.friction property (read only).
Physics 2D: Added: PhysicsMaterial2D.bounceCombine property.
Physics 2D: Added: PhysicsMaterial2D.frictionCombine property.
Physics 2D: Added: PhysicsMaterial2D.GetCombinedValues method.
Physics 2D: Added: PhysicsMaterialCombine2D enumeration used by PhysicsMaterial2D.
Changes:
Editor: Updated the internal layout in display cutout modes to match the Android 15 behavior update, which determines that applications will occupy the entire screen space by default on API level 35 and above.
Fixes:
2D: Fixed an issue where Sprite Mask was not correctly masking out normals pass. (UUM-75876)
2D: Fixed Grid Selection Tool gizmo pointer interactions in the Tile Palette window. (UUM-75491)
2D: Fixed inconsistency when renaming Sprite Rect in Sprite Editor Window. (UUM-76434)
Audio: Fixed an issue to make sure that the transport panel in the audio random container window is disabled when the game view is muted. (UUM-32043)
Editor: Build Profile Player Settings - Fixed for color space not getting applied when activating a build profile with modified color space. (UUM-70172)
Editor: Build Profiles - Fixed NullReferenceException after reopening Build Profile window and deleting a profile. (UUM-73116)
Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
Editor: Fixed an i
Unity 6000.0.13f1
released Aug 6, 2024 (New Release)
Improvements:
HDRP: Improved the batching of the Lit shaders in HDRP. (UUM-70368)
Package Manager: Improved code coverage for BasePage, SimplePage and MyAssetpage classes.
API Changes:
Editor: Added: Added ShaderUtil.CreateRayTracingShaderAsset() to the Editor API
Changes:
Android: Updated default androidMaxAspectRatio from 2.1 to 2.4.
Burst: Improved error message for pointer-like types in non-readonly static fields.
Burst: Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a throw.
URP: Sprite Default Material - Moved to Graphics Settings, Sprite Settings from Renderer2DData. (UUM-74931)
Fixes:
2D: Fixed a crash that would occur when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
2D: Fixed a null exception that would occur when a user tries to copy and paste a Sprite Outline to all Sprites when no SpriteRect in the Sprite Editor is selected. (UUM-75806)
2D: Fixed an issue where generate outline turned sprites a solid black. (UUM-75316)
2D: Fixed an issue where SpriteRenderer sprite visual would appear unchanged when the sprite changed. (UUM-73222)
2D: Fixed crash associated with VertexUtility::CopyChannel. (UUM-72866)
2D: Fixed errors that were thrown when errors are thrown when packing the Sprite Atlas due to TilingNotScheduled. (UUM-75224)
2D: Fixed Sprite Mask not correctly masking out normals pass.
2D: Set a minimum width for the Tile Palette window based on the size of the toolbar for Tile Palette Tools when undocked. (UUM-75187)
2D: Update Tile Palette Clipboard immediately when user activates a toggle on the Tile Palette Clipboard (UUM-75498)
Android: Fixed an issue that prevented Gradle from buildingon API Level Targets bellow 30. (UUM-71048)
Android: Fixed AndroidConfiguration so keyboard/keyboardHidden is properly set for GameActivity. (UUM-72217)
Android: Re-set the minimum width for Android symbol form
HDRP: Improved the batching of the Lit shaders in HDRP. (UUM-70368)
Package Manager: Improved code coverage for BasePage, SimplePage and MyAssetpage classes.
API Changes:
Editor: Added: Added ShaderUtil.CreateRayTracingShaderAsset() to the Editor API
Changes:
Android: Updated default androidMaxAspectRatio from 2.1 to 2.4.
Burst: Improved error message for pointer-like types in non-readonly static fields.
Burst: Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a throw.
URP: Sprite Default Material - Moved to Graphics Settings, Sprite Settings from Renderer2DData. (UUM-74931)
Fixes:
2D: Fixed a crash that would occur when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
2D: Fixed a null exception that would occur when a user tries to copy and paste a Sprite Outline to all Sprites when no SpriteRect in the Sprite Editor is selected. (UUM-75806)
2D: Fixed an issue where generate outline turned sprites a solid black. (UUM-75316)
2D: Fixed an issue where SpriteRenderer sprite visual would appear unchanged when the sprite changed. (UUM-73222)
2D: Fixed crash associated with VertexUtility::CopyChannel. (UUM-72866)
2D: Fixed errors that were thrown when errors are thrown when packing the Sprite Atlas due to TilingNotScheduled. (UUM-75224)
2D: Fixed Sprite Mask not correctly masking out normals pass.
2D: Set a minimum width for the Tile Palette window based on the size of the toolbar for Tile Palette Tools when undocked. (UUM-75187)
2D: Update Tile Palette Clipboard immediately when user activates a toggle on the Tile Palette Clipboard (UUM-75498)
Android: Fixed an issue that prevented Gradle from buildingon API Level Targets bellow 30. (UUM-71048)
Android: Fixed AndroidConfiguration so keyboard/keyboardHidden is properly set for GameActivity. (UUM-72217)
Android: Re-set the minimum width for Android symbol form
Unity 6000.0.11f1
released Jul 22, 2024 (New Release)
Improvements:
Animation: Improved Animation Mode performance when using custom properties. (UUM-73525)
Documentation: Added information about Player Build cache to PostProcessScene documentation. (UUM-69256)
QNX: Video playback enabled
API Changes:
Editor: Added: Adds RequestAsyncReadbackIntoNativeArray API to the Unsafe Pass. (UUM-73907)
Physics 2D: Changed: Rigidbody2D.angularDrag is now Rigidbody2D.angularDamping.
Physics 2D: Changed: Rigidbody2D.drag is now Rigidbody2D.linearDamping.
Physics 2D: Changed: Rigidbody2D.velocity is now Rigidbody2D.linearVelocity.
Physics 2D: Changed: Rigidbody2D.velocityX is now Rigidbody2D.linearVelocityX.
Physics 2D: Changed: Rigidbody2D.velocityY is now Rigidbody2D.linearVelocityY.
Physics 2D: Deprecated: Rigidbody2D.isKinematic is deprecated. Use Rigidbody2D.bodyType instead.
Changes:
SRP Core: Adding What's New in Unity 6 to SRP Core Package
Fixes:
2D: Fix issue where R 16 bit textures have banding effect when packed into a Sprite Atlas (UUM-73396)
AI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings. (UUM-29346)
Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
Android: Fixed player crash when changing cursor multiple times. (UUM-74941)
Android: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard. (UUM-74675)
Asset Bundles: Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.
Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. (UUM-65071)
Audio: Fixed empty playback when instantiating an AudioSource game object set to play on awake wi
Animation: Improved Animation Mode performance when using custom properties. (UUM-73525)
Documentation: Added information about Player Build cache to PostProcessScene documentation. (UUM-69256)
QNX: Video playback enabled
API Changes:
Editor: Added: Adds RequestAsyncReadbackIntoNativeArray API to the Unsafe Pass. (UUM-73907)
Physics 2D: Changed: Rigidbody2D.angularDrag is now Rigidbody2D.angularDamping.
Physics 2D: Changed: Rigidbody2D.drag is now Rigidbody2D.linearDamping.
Physics 2D: Changed: Rigidbody2D.velocity is now Rigidbody2D.linearVelocity.
Physics 2D: Changed: Rigidbody2D.velocityX is now Rigidbody2D.linearVelocityX.
Physics 2D: Changed: Rigidbody2D.velocityY is now Rigidbody2D.linearVelocityY.
Physics 2D: Deprecated: Rigidbody2D.isKinematic is deprecated. Use Rigidbody2D.bodyType instead.
Changes:
SRP Core: Adding What's New in Unity 6 to SRP Core Package
Fixes:
2D: Fix issue where R 16 bit textures have banding effect when packed into a Sprite Atlas (UUM-73396)
AI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings. (UUM-29346)
Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
Android: Fixed player crash when changing cursor multiple times. (UUM-74941)
Android: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard. (UUM-74675)
Asset Bundles: Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.
Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. (UUM-65071)
Audio: Fixed empty playback when instantiating an AudioSource game object set to play on awake wi
Unity 6000.0.10f1
released Jul 17, 2024 (New Release)
Improvements:
Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651)
Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed.
vrDevice->OnTextureDestroyed(ptr);.
HDRP: Improved decal region resolution on non-infinite surfaces.
HDRP: Optimised the water vertex shader.
HDRP: Reduced memory usage when foam is disabled.
IL2CPP: Updated the GC bitmap size on 64 bit platforms.
Mono: Added Unity Embedding API to load assembly refs with error checking.
Mono: Updated the GC bitmap size on 64 bit platforms.
Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger.
API Changes:
iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement.
No real functional changes. (UUM-74319)
Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515)
Fixes:
AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561)
Asset Import: Fixed a performance regression causing increased import times. (UUM-73645)
Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303)
Core: Fixed missing option to offset probe at runtime. (UUM-74499)
Core: Fixed shader warnings in editor APV shaders. (UUM-69985)
Core: Fixed shader warnings in runtime APV shaders. (UUM-74315)
Editor: Enabled animation clip list to be ex
Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651)
Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed.
vrDevice->OnTextureDestroyed(ptr);.
HDRP: Improved decal region resolution on non-infinite surfaces.
HDRP: Optimised the water vertex shader.
HDRP: Reduced memory usage when foam is disabled.
IL2CPP: Updated the GC bitmap size on 64 bit platforms.
Mono: Added Unity Embedding API to load assembly refs with error checking.
Mono: Updated the GC bitmap size on 64 bit platforms.
Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger.
API Changes:
iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement.
No real functional changes. (UUM-74319)
Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515)
Fixes:
AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561)
Asset Import: Fixed a performance regression causing increased import times. (UUM-73645)
Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303)
Core: Fixed missing option to offset probe at runtime. (UUM-74499)
Core: Fixed shader warnings in editor APV shaders. (UUM-69985)
Core: Fixed shader warnings in runtime APV shaders. (UUM-74315)
Editor: Enabled animation clip list to be ex
Unity 6000.0.7
released Jun 24, 2024 (New Release)
Unity 6000.0.5
released Jun 4, 2024 (New Release)
Unity 6000.0.4
released May 31, 2024 (New Release)
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