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Kinect SDK full changelog

Kinect SDK full changelog

Kinect SDK 1.6.0.505 released Oct 10, 2012 (New Release)
The Kinect sensor’s infrared stream is now exposed as a new color image format. You can use the infrared stream in many scenarios, such as:
· Calibrating other color cameras to the Kinect’s depth sensor
· Capturing grayscale images in low-light situations
· Two infrared samples have been added to the toolkit, and you can also try out infrared in KinectExplorer. This provides developers with a wider spectrum of testing scenarios.
· Note that the sensor is not capable of capturing infrared streams and color streams simultaneously. You can, however, capture infrared and depth streams simultaneously.

Extended depth data:
· CopyDepthImagePixelData() now provides details beyond 4 meters; please note that the quality of data degrades with distance. In addition to extended depth data, usability of the Depth Data API has been improved (bit masking is no longer required). This means that applications will be able to read data beyond 4 meters when needed.
Kinect SDK 1.5.2.331 released May 21, 2012 (New Release)
· The Kinect for Windows v1.5 SDK, driver, and runtime are 100% compatible with Kinect for Windows v1.0 application binaries.

Kinect for Windows Developer Toolkit:
· As of this release, the SDK has been divided into a core SDK and a developer toolkit. These are two separate installs.
· Samples
· All Samples have been moved into the toolkit
· We’ve continued significant sample investments in v1.5. There are many new samples in both C++ or C#. In addition, we’ve included a “Basics” series of samples with language coverage in C++, C# and Visual Basic. To explore the list of new and updated samples, please launch the Developer Toolkit Browser and explore.
· Components
· We’ve taken KinectSensorChooser, formerly part of the WpfViewers and split the logic and UI into two different classes: KinectSensorChooser and KinectSensorChooserUI in Microsoft.Kinect.Toolkit.dll.
· KinectSensorChooser could be used in non-WPF scenarios as it is logic only, no UI.
Kinect SDK 1.0.3.191 released May 3, 2012 (New Release)
· Support for up to 4 Kinect sensors plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is enough bandwidth available. (As before, skeletal tracking can only be used on one Kinect per process. The developer can choose which Kinect sensor.)

Skeletal Tracking:
· The Kinect for Windows Skeletal Tracking system is now tracking subjects with results equivalent to the Skeletal Tracking library available in the November 2011 Xbox 360 Development Kit.

· The Near Mode feature is now available. It is only functional on Kinect for Windows Hardware; see the Kinect for Windows Blog post for more information.

· Robustness improvement including driver stability, runtime and audio fixes.
Kinect SDK 1.0.3.190 released Feb 2, 2012 (New Release)
· Support for up to 4 Kinect sensors plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is enough bandwidth available. (As before, skeletal tracking can only be used on one Kinect per process. The developer can choose which Kinect sensor.)

Skeletal Tracking:
· The Kinect for Windows Skeletal Tracking system is now tracking subjects with results equivalent to the Skeletal Tracking library available in the November 2011 Xbox 360 Development Kit.

· The Near Mode feature is now available. It is only functional on Kinect for Windows Hardware; see the Kinect for Windows Blog post for more information.

· Robustness improvement including driver stability, runtime and audio fixes.
Kinect SDK 1.0.0.45 Bet released Nov 7, 2011 (New Release)
Significant improvements to skeletal tracking:
· Accuracy has been improved overall, resulting in more precise tracking.
· Skeletal Frame delivery is faster, resulting in reduced latency.
· Skeletal Tracking is now multi-threaded and can take advantage of multiple CPU cores.
· When using 2 Kinects, developers can now specify which one is used for skeletal tracking.
· API support for detecting and managing device status changes, such as device unplugged, device plugged in, power unplugged, etc. Apps can reconnect to the Kinect device after it is plugged in, after the computer returns from suspend, etc. See the Shape Game sample code for the best example.
· Developers using the audio within WPF no longer need to access the DMO from a separate thread. You can create the KinectAudioSource on the UI thread and simplify your code.
· The driver, runtime, and SDK work correctly on the Windows 8 Developer Preview for desktop applications.
Kinect SDK 1.00.12 Beta released Aug 3, 2011 (New Release)

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