Airplay SDK 4.4.1
A complete SDK for mobile application development
Airplay SDK is unique in providing the facility to build your application as an entirely OS-agnostic binary file that contains native CPU instructions. So no compromise on performance, yet no need to port your application between operating systems.
Airplay SDK 4.4.1 full details
| File Size: | 169.00 MB |
|---|---|
| License: | Trialware |
| Price: | $99.00 |
| Released: | 2011-04-05 |
| Downloads: | Total: 1727 | This Month: 2 |
| Publisher: | Ideaworks Labs |
| Publisher URL: | https://www.airplaysdk.com/ |
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Airplay SDK 4.4.1 full description
Airplay SDK is unique in providing the facility to build your application as an entirely OS-agnostic binary file that contains native CPU instructions. So no compromise on performance, yet no need to port your application between operating systems. Airplay SDK supports single-click deployment to all of the following operating systems:
* iPhone OS
* Android
* Samsung Bada
* Symbian
* Windows Mobile
* BREW
* Palm/HP webOS
* Maemo
Additionally, Ideaworks Labs is working closely with leading device manufacturers to open up new distribution opportunities for Airplay content.
Airplay SDK fixes fragmentation within each operating system by removing the need for developers to worry about individual device eccentricities. Here are just five examples of the hundreds of per-device problems that Airplay SDK solves:
* Dynamic portrait/landscape screen switching handled identically for all devices
* Accelerometer API implemented identically for all devices (despite the large number of bespoke device drivers and APIs in the market)
* Device-application interoperability handled identically for all devices (i.e. your application is guaranteed to 'play nicely' with the device software, for example to respond to incoming phone calls and messages)
* Audio handled identically for all devices (for example, by providing advanced software sound mixing)
* Single drawing API supports OpenGL ES 1.x, OpenGL ES 2.0 and super-fast software rendering, allowing your app to run with or without any form of hardware graphics acceleration
FEATURES:
Save development time by writing your Airplay app using vanilla C++ in the IDE of your choice. Airplay currently supports all versions of Visual C++, and the Airplay Mac SDK supports Xcode. Airplay projects automatically provide build configurations for x86 and ARM compilers, in both Debug and Release modes.
Work through the x86 and ARM build configurations as you see fit. You never have the leave the IDE; for instance, the ARM compiler is launched from the standard IDE 'build' option, and the ARM compiler output is piped back to the IDE Output window.
Spend less time on cumbersome device testing. Instead, test and debug ARM code in an efficient desktop environment, at source code and disassembly level, through Airplay's integration with the QEMU desktop ARM Simulator.
Slash your porting costs almost to zero, using Airplay's 'single application binary' architecture. Once you've compiled your app for the ARM instruction set, it can literally be a single-click operation to create distributable binary packages for all supported operating systems and devices.
* iPhone OS
* Android
* Samsung Bada
* Symbian
* Windows Mobile
* BREW
* Palm/HP webOS
* Maemo
Additionally, Ideaworks Labs is working closely with leading device manufacturers to open up new distribution opportunities for Airplay content.
Airplay SDK fixes fragmentation within each operating system by removing the need for developers to worry about individual device eccentricities. Here are just five examples of the hundreds of per-device problems that Airplay SDK solves:
* Dynamic portrait/landscape screen switching handled identically for all devices
* Accelerometer API implemented identically for all devices (despite the large number of bespoke device drivers and APIs in the market)
* Device-application interoperability handled identically for all devices (i.e. your application is guaranteed to 'play nicely' with the device software, for example to respond to incoming phone calls and messages)
* Audio handled identically for all devices (for example, by providing advanced software sound mixing)
* Single drawing API supports OpenGL ES 1.x, OpenGL ES 2.0 and super-fast software rendering, allowing your app to run with or without any form of hardware graphics acceleration
FEATURES:
Save development time by writing your Airplay app using vanilla C++ in the IDE of your choice. Airplay currently supports all versions of Visual C++, and the Airplay Mac SDK supports Xcode. Airplay projects automatically provide build configurations for x86 and ARM compilers, in both Debug and Release modes.
Work through the x86 and ARM build configurations as you see fit. You never have the leave the IDE; for instance, the ARM compiler is launched from the standard IDE 'build' option, and the ARM compiler output is piped back to the IDE Output window.
Spend less time on cumbersome device testing. Instead, test and debug ARM code in an efficient desktop environment, at source code and disassembly level, through Airplay's integration with the QEMU desktop ARM Simulator.
Slash your porting costs almost to zero, using Airplay's 'single application binary' architecture. Once you've compiled your app for the ARM instruction set, it can literally be a single-click operation to create distributable binary packages for all supported operating systems and devices.
Airplay SDK 4.4.1 download tags
Airplay SDK 4.4.1 Windows 7 release notes
New Release
· Multiple platforms: IwImage GIF loader now supports interlaced GIFs and GIFs with any number of extension blocks
· Multiple platforms: IwGx could fail to correctly restore surfaces if the resume process was interrupted very early.
· Multiple platforms: Depth offsets in HW transform mode were applied
· inconsistently with SW transform mode. They are now consistent.
· Brew: Fixes for some devices the case when a key is pressed before the splash screen displays, BREW devices will freeze & eventually powercycle.
[ Airplay SDK release history ]
· Multiple platforms: IwImage GIF loader now supports interlaced GIFs and GIFs with any number of extension blocks
· Multiple platforms: IwGx could fail to correctly restore surfaces if the resume process was interrupted very early.
· Multiple platforms: Depth offsets in HW transform mode were applied
· inconsistently with SW transform mode. They are now consistent.
· Brew: Fixes for some devices the case when a key is pressed before the splash screen displays, BREW devices will freeze & eventually powercycle.
[ Airplay SDK release history ]
Airplay SDK for Windows 7 - Copyright information
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Windows 7 Download periodically updates pricing and software information of Airplay SDK full version from the publisher, but some information may be out-of-date. You should confirm all information.
Using warez version, crack, warez passwords, patches, serial numbers, registration codes, key generator, pirate key, keymaker or keygen for Airplay SDK license key is illegal and prevent future development of Airplay SDK. Download links are directly from our mirrors or publisher's website, Airplay SDK torrent or shared files from free file sharing and free upload services, including Rapidshare, MegaUpload, YouSendIt, SendSpace, DepositFiles, DivShare, HellShare, HotFile, FileServe or MediaFire, are not used.
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